

Specifies the way users connect to each other Specifies the type of a lobby: private, public, visible only to friends, or even invisible only to friendsĭetermines whether the lobby is joinable immediately after its creation Hosting a Multiplayer Lobby ¶Ĭreating a lobby is pretty straightforward: you need to call the IMatchmaking::CreateLobby() functions, which takes in the following parameters: Parameter The GOG GALAXY SDK allows you to use its features to implement multiplayer, matchmaking and P2P communication in your game. Lobby Management In Game: Examples of Implementation Lobby Management in Main Menu: Examples of Implementation Lobby Browsing: Examples of Implementation Lobby Creation: Examples of Implementation Stats and Achievements: Example of Implementation


Retrieving Information Other Than Lobby Data Importing Achievements Using the Steam VDF File User Authentication Based On Other ServicesĪuthorizing GOG GALAXY Users in Third-Party Services Preparing Depots for macOS Application Bundle Our Recommendations for macOS Game Structure
