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Sonic unleashed ps2 box art
Sonic unleashed ps2 box art












sonic unleashed ps2 box art
  1. #SONIC UNLEASHED PS2 BOX ART PC#
  2. #SONIC UNLEASHED PS2 BOX ART SERIES#

To perform the Boost in gameplay, the player must press / while Sonic is standing on the ground and there is energy in the Tension Gauge. The super-high-speeds of the Boost are also necessary to avoid death in several places during Sonic Rush, Also, if the Tension Gauge is charged to maximum capacity, the player will have unlimited usage of the Boost for a short time. This is useful when going downhill, as it allows for even greater speeds. In gameplay, the player can both crouch and roll during the Boost. When performing the Boost in this game, Sonic gets surrounded by a blue and white, spear-shaped energy field that leaves a colored trail in its wake.

sonic unleashed ps2 box art

In this game, it is one of Sonic the Hedgehog's actions. The move first appeared in Sonic Rush, where it was given the name Super Boost ( スーパーブースト, Sūpā Būsuto ?). Sonic using the Super Boost, from Sonic Rush.

#SONIC UNLEASHED PS2 BOX ART SERIES#

Game appearances Sonic Rush series Sonic Rush It is also worth noting that, when initiating the Boost in gameplay, it sometimes creates a distortion in space.

sonic unleashed ps2 box art

However, the Boost Gauge can be recharged through various means, depending on the game. However, the Boost Gauge depletes whenever the Boost is used, and should it empty completely, the Boost becomes unusable. This game mechanic contains the energy needed to maintain the Boost as long as there is energy in the Boost Gauge, the Boost can be performed. Accompanying the Boost in gameplay is the Boost Gauge. The Boost will similarly get canceled out if the player runs into unbreakable obstacles (like walls) or utilizes certain gimmicks. While the user is nearly invulnerable while using the Boost in gameplay, they can still take damage from running into indestructible hazards, like spikes or fires, or being crushed. Finally, the Boost enables the player to hydroplane over the surface of a body of water, which normal running cannot achieve in the games the Boost appears in this makes the Boost a virtual move for crossing large pools of water. Also, while the player is unable to activate the Boost in midair (the Air Boost fills out that role), the move will still stay active whenever the playable character jumps or drops down from a ledge during the Boost. In some games, using the Boost can also attract nearby Rings. In gameplay, the Boost is a technique that not only allows the player to run at vastly increased speeds for as long as the move is active, but also to damage and/or destroy enemies and breakable obstacles by simply running into them during the Boost, all without taking damage or slowing down. The latter empowerment enables the user to fling Meteorite fragments at their opponents with extreme accuracy. Additionally, the Boost can be enhanced further to increase its power through Super States or Energy Cores. Shadow, on the other hand, spears ahead while enveloped in his own energy field, hovering above the ground while using his Air Shoes to propel himself forward. Sonic, for example, simply runs along the ground in an aerodynamic pose while enveloped in the Boost's energy field. The execution of the Boost differs slightly between users.

#SONIC UNLEASHED PS2 BOX ART PC#

Shadow using his own version of the Boost, from the console/ PC version of Sonic Generations. While using this move, the user is able to barge straight through obstacles at staggering speeds without slowing down. The color of the energy field depends on the user: Sonic's is (usually) blue, Shadow's is orange-yellow, Classic Sonic's is light blue, and the Avatar's is white. When performing the Boost, the user surrounds themselves in a projectile-shaped energy shield and propels themselves forward at speeds beyond the sound barrier, thus turning the user into a highly destructive projectile moving at supersonic speeds. In Sonic Unleashed, the technique was finally fleshed out for the consoles, drawing much of its content and dynamic from its Sonic Rush series counterparts. It was later implemented into Sonic Rush and Sonic Rush Adventure, where the technique was redeveloped for universal usage and dubbed the "Super Boost." Sonic the Hedgehog (2006) would later develop an exact picture of the mechanism, a technique which subsequently appeared in Sonic and the Secret Rings. The concept of the "Sonic Boost" was first introduced in Sonic Heroes, where any character could repeatedly use a short momentary "Dash" of speed in the Special Stages.














Sonic unleashed ps2 box art